| (no subject) |
[Apr. 10th, 2007|11:51 am] |
[org  100h] [segment  .text] SCREEN      equ                  160 PIXBUF      equ                  204h                   mov                  al,13h                   int                  10h                   push                word  0A000h                   pop                  es                   mov                  ax,cs                   add                  ah,10h                   mov                  fs,ax                   xor                  cx,cx PAL1          mov                  dx,3C8h                   mov                  ax,cx                   out                  dx,al                   inc                  dx                   sar                  al,1                   js                    PAL2                   out                  dx,al                   mul                  al                   shr                  ax,6                   out                  dx,al PAL2          mov                  al,0                   out                  dx,al                   jns                  PAL3                   sub                  al,cl                   shr                  al,1                   out                  dx,al                   shr                  al,1                   out                  dx,al PAL3          mov                  bx,cx                   mov                  [fs:bx],bl                   loop                PAL1 TEX            mov                  bx,cx                   add                  ax,cx                   rol                  ax,cl                   mov                  dh,al                   sar                  dh,5                   adc                  dl,dh                   adc                  dl,[fs:bx+255]                   shr                  dl,1                   mov                  [fs:bx],dl                   not                  bh                   mov                  [fs:bx],dl                   loop                  TEX                   fninit                   fldz MAIN          add                  bh,8                   mov                  di,PIXBUF                   fadd                dword  [byte  di-PIXBUF+TEXUV-4]                   push                di                   mov                  dx,-80 TUBEY        mov                  bp,-160 TUBEX        mov                  si,TEXUV                   fild                word  [byte  si-TEXUV+EYE]                   mov                  [si],bp                   fild                word  [si]                   mov                  [si],dx                   fild                word  [si]                   mov                  cl,2 ROTATE      fld                  st3                   fsincos                   fld                  st2                   fmul                st0,st1                   fld                  st4                   fmul                st0,st3                   fsubp              st1,st0                   fxch                st0,st3                   fmulp              st2,st0                   fmulp              st3,st0                   faddp              st2,st0                   fxch                st0,st2                   loop                ROTATE                   fld                  st1                   fmul                st0,st0                   fld                  st1                   fmul                st0,st0                   faddp              st1,st0                   fsqrt                   fdivp              st3,st0                   fpatan                   fimul              word  [si-4]                   fistp              word  [si]                   fimul              word  [si-4]                   fistp              word  [si+1]                   mov                  si,[si]                   lea                  ax,[bx+si]                   add                  al,ah                   and                  al,64                   mov                  al,-5                   jz                    STORE                   shl                  si,2                   lea                  ax,[bx+si]                   sub                  al,ah                   mov                  al,-16                   jns                  STORE                   shl                  si,1                   mov                  al,-48 STORE        add                  al,[fs:bx+si]                   add                  [di],al                   inc                  di                   inc                  bp                   cmp                  bp,160 EYE            equ                  $-2                   jnz                  TUBEX                   inc                  dx                   cmp                  dx,byte  80                   jnz                  TUBEY                   pop                  si                   mov                  di,(100-SCREEN/2)*320                   mov                  ch,(SCREEN/2)*320/256                   rep                  movsw                   mov                  ch,SCREEN*320/256 BLUR          dec                  si                   sar                  byte  [si],2                   loop                BLUR                   in                    al,60h                   cbw                   dec                  ax                   jnz                  near  MAIN                   mov                  al,03h                   int                  10h                   db                    41,0,0C3h,3Ch TEXUV        db                    "baze"
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| (no subject) |
[Mar. 12th, 2007|06:08 am] |
I wrote this obfuscated scheme program. It's beyond obfuscated actually, it's really just silly. Don't even try to figure out what it's doing, I promise it's not worth your time.
(require (lib "list.ss")) (define (g n) (if (> n 11) '() (cons n (g (+ n 1))))) (define (h n) (or (< n 4) (odd? n) (> (/ (log n) (log 3)) 2))) (define (i n) (foldr string-append "" (map number->string (map char->integer (string->list n))))) (define (j n) (if (equal? n "") '() (cons (substring n 0 2) (j (substring n 2 (string-length n)))))) (define (k n) (map (lambda (m) (map (lambda (o) (- (char->integer o) 48)) (string->list m))) n)) (for-each (lambda (x) (display (integer->char x))) (map (lambda (l) (+ 106 (apply * (map (lambda (x) (list-ref (filter h (g -1)) x)) l)))) (k (j (i "ƤMôF<Į^ǂĝŴ"))))) |
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| How to “Look Strong” while Climbing Indoors: |
[Feb. 25th, 2007|08:14 pm] |
Wednesday, February 21, 2007
http://northeastclimbing.blogspot.com/ posted by David Wetmore
How to “Look Strong” while Climbing Indoors: A Four Step Guide To Success
Is your level of climbing not quite up to expectations? Feeling down and insignificant due to your inability to crush? If you have been desperately searching for a few quick, easy ways to step up your climbing game, then look no further! This simple guide will make you look and feel like the strong climber you have always dreamed to be. The ladies will be swooning over your every step, eagerly waiting for the chance to say hello as you confidently stroll on by to the next boulder problem…
Step 1: Essential Outfitting 1. Go to the nearest REI or EMS to purchase a brand new pair of Prana pants. This will give you a dashing Chris Sharma look. Fold the bottom pant legs over ever-so-slightly because that is what Chris does. 2. Buy a colorful chalk bag, but be sure to have at least one Metolius brush in the side pocket. Sophistication is essential. 3. Don’t bother purchasing a T-Shirt, they only inhibit your ability to show off the guns. Showing off the guns while climbing is a must. 4. Do not take your shirt off until you have developed a slight sweat. A moist, wet body will make you look more defined. 5. If your feeling overly rambunctious, buy a Beanie. Any good climber knows that Beanie’s make you climb harder than a gosh darn steel monkey.
Now your ready to hit the gym harder than ever before! Make sure your hair is slightly disheveled upon entering. This will give you the rugged, hardened look of a true outdoor climber as opposed to the quintessential gym rat. Abstaining from shaving also helps achieve such an appearance.
Step 2: Pre-Session Rituals 1. After quickly flashing your membership card at check in, throw your North Face backpack down on the gym floor with some authority to show everyone that you mean business. Remember, climbing is not about having fun, it’s about climbing hard. 2. Proceed with an utterly ridiculous stretching routine. I’m talking about stretches that would scare the pants off a yoga instructor. This will intimidate other fellow climbers and entice the ladies to join in. Perfect. 3. Find the rings and do some pull-ups with a very serious face. Lets face it, serious is just plain sexy. Take Zoolander's Magnum pose for instance. Untouchable. 4. Tape up all your fingers with as much tape as possible. This just says, “Bad-ass”. 5. Lots of pre-climbing push ups will not only warm you up, but will also pump up your chest so that when it comes time to take the shirt off, you will be primed and ready to go. Once again... you must remember that its all for the female foxes of the climbing world. 6. When warming up on the actual wall, remember to keep your sneakers on. Hard climbers do not wear rock climbing shoes on easy problems. Please.
Now don't get too antsy just yet! You are almost there young Jedi, but first you must learn the ways of the climber discourse.
Step 3: Hip Lingo 1. When others are climbing shout things like, “Stay tight!” and “Breath dude!” or my personal favorite, “Solid man! So solid!”. Try to be as genuine as possible in these remarks even if you couldn't possibly care less. 2. Make sure to spray as much “beta” as possible. This means telling as many people as possible how you climbed a certain problem. You can say things like, “Oh, I used a toe hook there, but that’s just they way I did it. I haven’t seen anyone else do it that way.” 3. It is crucial not to tell the boulderer exactly how you completed the problem, but be confident in your explanation so that it sounds like you truly wish to help. Being ambiguous will make it harder for a repeat. 4. While resting in between problems, tell others about past road trips and particulary difficult sends. The stories and sends can be entirely fabricated. The only limit is your imagination!
You have now reached bonnified stud-muffin status. Time to crush…
Step 4: Fundamental Rules of Crushing 1. Be sure to intermittently grunt and growl while climbing to make the problem look harder than it really is. 2. Whenever possible, preview certain problems the night before a training session. When you come in with your partners, pretend as though you have never seen the problems before, asking questions like "Damn, who put this monster up?" and "I guess I'll give it a try." Meanwhile, you should have each sequence dialed and ready to fire. Fake onsighting is a clear indication of a seasoned climber. 3. After grabbing the finishing jug, do a pull-up accompanied by a small grunt before dropping to the ground. This will surely get the babes to turn their heads your way. Remember, it's all about the babes. 4. Use as many figure 4's as possible. The more unnecessary the figure 4, the better. In fact, make sure your technique is as obnoxious and absurd as possible. Useless heal hooks work perfect in this respect. Basically, just climb like a Frenchman. 5. Once you are back on the ground nonchalantly tell everyone who was watching that “It was super easy. Definitely soft for the grade.” This will make you look cooler than the far side of the moon. 6. If you fall, you can blame it on a number of different things: shoes, chalk in the eye, the spotter, greasy holds, Dave Wetmore, or even a bee sting. 7. Do a double-dyno. This will make your babe's heart stop for a moment. 8. But do not fall. Strong climbers don’t do such things. 9. If you do happen to commit this sin, remember to say, "I'll get it next time." You are allowed to use this phrase indefinately. You can also say, "I did this problem last night when you weren't here. Seriously."
Now you have what it takes to truly be a strong indoor climber! And if you are daring enough, you may even be able to apply these principles to the foreign world of outdoor climbing, a mysterious and ominous place that could be potentially fun and challenging.
Who climbs outside anyway?
Keeps on crushing! posted by David Wetmore |
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| schedule for winter/spring |
[Jan. 4th, 2007|07:03 pm] |
IAP
2.993 - Special Topics in Mechanical Engineering - The Art and Science of Boat Design Mon Jan 22 thru Fri Jan 26, 09:30am-03:30pm, N51-160 Sponsored by MIT Museum, Department of Mechanical Engineering - Center for Ocean Engineering and Department of Architecture. This course teaches the fundamental steps in traditional boat design and will demonstrate connections between craft and modern methods. Instructors will provide vessel design orientation prior to carving your shape ideas in the form of a wooden half-hull model. Experts will teach you the traditional skills of visualizing and carving your model in this phase of the class. After the models are completed, a practicing naval architect will guide students in translating shape from models into a lines plan. The final phase of the class will be a comparative analysis of the designs generated by the group.
11.186 - Special Studies in Urban Studies and Planning - Economic Development Planning Skills Tue Jan 16 thru Fri Jan 19, 10am-12:30pm, 3-401 This course develops basic skills in analytical tools used for economic development planning. It is designed to prepare students for more advanced coursework in economic development, especially 11.438 "Economic Development Planning" and 11.439, "Revitalizing Urban Main Streets." Topics will include economic data sources, economic base and performance analysis, location quotients, shift-share analysis, retail market analysis, industry and cluster analysis, and assessing economic resources and assets.
DAPER Top Roping MetroRock - R 1-5
MITOC Winter School - TR 6.5-9, weekends
Spring 2007
8.224 - Exploring Black Holes: General Relativity and Astrophysics Lecture: W EVE (7-8.30 PM) (2-131) Recitation: F2.30-4 (2-131) Study of physical effects in the vicinity of a black hole as a basis for understanding general relativity, astrophysics, and elements of cosmology. Extension to current developments in theory and observation. Energy and momentum in flat space-time; the metric; curvature of space-time near rotating and nonrotating centers of attraction; trajectories and orbits of particles and light; elementary models of the Cosmos. Weekly meetings include an evening seminar and recitation. The last third of the semester is reserved for collaborative research projects on topics such as the Global Positioning System, solar system tests of relativity, descending into a black hole, gravitational lensing, gravitational waves, Gravity Probe B, and more advanced models of the cosmos.
14.573J Cities and Regions: Urban Economics and Public Policy Lecture: TR2.30-4 (E51-063) +final The theory of urban land and housing markets, and the spatial development of cities. The roles played by transportation systems and local governments in shaping urban location patterns. Interregional competition, economic development, and the migration of labor and capital.
6.033 Computer System Engineering Lecture: MWF2 (32-123) Recitation: TR10 (34-303) or TR11 (34-303, 34-304) or TR12 (34-303, 34-304) or TR1 (34-303, 34-304) or TR2 (34-303, 34-304) +final Topics on the engineering of computer software and hardware systems: techniques for controlling complexity; strong modularity using client-server design, operating systems; performance, networks; naming; security and privacy; fault-tolerant systems, atomicity and coordination of concurrent activities, and recovery; impact of computer systems on society. Case studies of working systems and readings from the current literature provide comparisons and contrasts. Two design projects. Students engage in extensive written communication exercises.
6.115 Microcomputer Project Laboratory Lecture: TR1 (34-101) Recitation: W3 (34-101) Introduces the analysis and design of embedded systems. Microcontrollers provide adaptation, flexibility, and real-time control. Emphasis placed on the construction of complete systems, including a five-axis robot arm, a fluorescent lamp ballast, a tomographic imaging station (e.g. a CAT scan), and a simple calculator. A wide range of basic tools are introduced, including software and development tools, peripheral components such as A/D converters, communication schemes, signal processing techniques, closed-loop digital feedback control, interface and power electronics, and modeling of electromechanical systems. Students complete a sequence of assigned projects, followed by a final project of the student's choice, emphasizing creativity and uniqueness.
18.312 Algebraic Combinatorics Lecture: MWF1 (2-102) Applications of algebra to combinatorics and conversely. Topics include enumeration methods, partially ordered sets and lattices, matching theory, partitions and tableaux, algebraic graph theory, and combinatorics of polytopes.
18.405J Advanced Complexity Theory Lecture: MW11-12.30 (26-322) Current research topics in computational complexity theory. Nondeterministic, alternating, probabilistic, and parallel computation models. Boolean circuits. Complexity classes and complete sets. The polynomial-time hierarchy. Interactive proof systems. Relativization. Definitions of randomness. Pseudo-randomness and derandomizations. Interactive proof systems and probabilistically checkable proofs. |
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| (no subject) |
[Aug. 21st, 2006|02:37 am] |

The sun sets for the last time on Hudson's Department Store - 1998 |
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| (no subject) |
[Aug. 21st, 2006|02:10 am] |
My dad was a good sailor when he was younger - if you walk into yacht clubs around michigan they still have trophies with his name on them. Anyway he was commodore of the detroit boat club back in the day... its the oldest yacht club in the US, but now its completely dilapidated; for the most part it was closed and things stowed away in the late 80s. in large part it represents what's happened to detroit since the race riots, it was a monument to the greatness of the city. I recently found this thread online just now that talks about how it used to be, and it mentions my dad and some other families that i'm aware of http://atdetroit.net/forum/messages/6790/7611.html?1153940526
It's weirdly nostalgic even though i was never there. makes me want to make detroit better maybe someday that time will come.. until then the detroit boat club at least lies dormant waiting for something or someone to come along |
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| my new sandwich |
[Aug. 8th, 2006|05:07 pm] |
From Lassen & Hennings in Brooklyn Heights
Salmon, Beets, Lettuce, Tomato, Balsamic vinegar, Mustard & Mayonnaise, on a Roll |
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| Junior/Senior Year at MIT |
[May. 24th, 2006|07:53 pm] |
Well, I'm halfway done with this place.
Fall 06: 6.003 Signals & Systems 6.034 Artificial Intelligence 6.170 Software Engineering Lab 14.04 Intermediate Microeconomic Theory
Spring 07: 18.177 - Stochastic Analysis, or Theory of Large Deviations 18.405J - Advanced Complexity Theory 8.224 - Exploring Black Holes: General Relativity and Astrophysics (PDF) 6.033 - Computer System Engineering 6.115 - Microcomputer Project Laboratory
Fall 07: 6.013 - Electromagnetics and Applications 8.286 - The Early Universe (PDF) 14.05 - Intermediate Applied Macroeconomics 14.582 - International Economics II 14.416 - Introduction to Financial Economics 6.UAT - Preparation for Undergraduate Advanced Project
Spring 08: 6.011 - Introduction to Communication, Control, and Signal Processing 8.251 - String Theory for Undergraduates (PDF) 14.573J - Urban Economics and Public Policy 14.70J - Medieval Economic History in Comparative Perspective 6.UAP - Undergraduate Advanced Project Recitation Instructor for 18.***
Need: Petition 6.042J, Substitute 18.440 & 18.445 for 14.30 (check)
Completed: ---------------------------- 3.091: Introduction to Solid-State Chemistry 3.A23: Seminar in Ancient Engineering 6.001: Structure and Interpretation of Computer Programs 6.002: Circuits and Electronics 6.004: Computation Structures 6.840J: Theory of Computation 7.012: Introductory Biology 8.01: Physics I 8.022: Physics II 9.00: Introduction to Psychology 14.01: Principles of Microeconomics 14.02: Principles of Macroeconomics 14.12: Economic Applications of Game Theory 15.975: The Nuts and Bolts of Business Plans 15.976: Starting and Building a Successful Technology-Based Company 21F.059: Paradigms of European Thought and Culture 18.01: Calculus I 18.02: Calculus II 18.03: Differential Equations 18.100B: Analysis I 18.314: Combinatorial Analysis 18.404J: Theory of Computation 18.440: Probability and Random Variables 18.445: Introduction to Stochastic Processes 18.781: Theory of Numbers
General AP Credit: 27 units |
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| (no subject) |
[Apr. 8th, 2006|01:31 pm] |
Verse I Arise children of our fatherland, The day of glory has arrived! Against us, tyranny, Has raised its bloodied banner, (1) Do you hear in the fields The howling of these fearsome soldiers? They are coming into your midst (2) To slit the throats of your sons and consorts!
Chorus To arms, citizens! Form your battalions! Let us march, let us march! Let impure blood (of our enemies) Soak the furrows (of our fields)
Verse II What does this horde of slaves, Traitors, and plotting kings want? For whom these vile chains These long-prepared irons? Frenchmen, for us, ah! What outrage, What fury must it arouse? It is us they dare plan To return to the old slavery!
Chorus
Verse III What! These foreign cohorts! They would make laws in our courts! What! These mercenary phalanxes Would cut down our warrior sons Good Lord! By chained hands Our brow would yield under the yoke The vile despots would have themselves be The masters of destiny
Chorus
Verse IV Tremble, tyrants and traitors The shame of all good men Tremble! Your parricidal schemes Will receive their just reward Against you we are all soldiers If they fall, our young heroes France will bear new ones Ready to join the fight against you
Chorus
Verse V Frenchmen, as magnanimous warriors Bear or hold back your blows Spare these sad victims That they regret taking up arms against us But not these bloody despots These accomplices of Bouillé All these tigers who mercilessly Ripped out their mothers' wombs
Chorus
Verse VI Sacred patriotic love Lead [and] support our avenging arms Liberty, cherished liberty Fight back with your defenders Under our flags, let victory Hurry to your manly tone So that your enemies, in their last breath [before death] See your triumph and our glory!
Chorus
Verse VII We shall enter the career (3) When our elders will no longer be there There we shall find their ashes [lit. dust] And the mark of their virtues [We are] Much less jealous of surviving them Than of sharing their coffins [For] We shall have the sublime pride Of avenging or joining [lit. following] them
Chorus |
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| (no subject) |
[Feb. 23rd, 2006|03:02 pm] |
http://en.wikipedia.org/wiki/Logical_positivism
This essentially sums up my philosophical beliefs. However, I had hoped to reconcile philosophy as an axiomatic system such that Godel's incompleteness theorem could be applied. I also believe in the semantic theory of truth, which holds that any assertion that a proposition is true can be made only as a formal requirement regarding the language in which the proposition itself is expressed. This is based on Tarski's Indefinablity Theorem, which is similar to Gödel's Incompleteness Theorem. Roughly, this states that the concept of "truth" for the sentences of a given language cannot consistently be defined within that language.
Meanwhile, I'm beginning to like abstract art, mainly for its minimalism. Abstract art is now generally understood to mean art that does not depict objects in the natural world, but instead uses shapes and colours in a non-representational or subjective way. In the very early 20th century, the term was more often used to describe art, such as Cubist and Futurist art, that depicts real forms in a simplified or rather reduced way - keeping only an allusion of the original natural subject. Such paintings were often claimed to capture something of the depicted objects' immutable intrinsic qualities rather than its external appearance. |
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